Game architecture is different
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Presented at
- try{harder}, 6 October 2011
In this session, I compared building a game (Asteroids) using an entity-component-system framework (Ember) and an MVC framework (Robotlegs) and concluded that the entity framework was more suited to this task. I then explained why.
I also wrote a blog post that covers much of the material in this presentation.
These are the slides from the presentation at try{harder} on Thursday, 6 October 2011.
Also in the collection Presentations
- Physics for Flash Games
- Particle Effects with Flint
- Application Frameworks - The Good, The Bad, and The Ugly
- Application Frameworks - The new kids on the block
- Re-architecting the designer-developer workflow
- Open source is for life, not just for Christmas
- So Many Frameworks, So Little Time
- Lessons I Learnt as a Choreographer and Apply as a Game Designer