Game Developer Resumé
2016-2018: Consultant prototyping specialist, King in London & Stockholm
In teams of two or three, as the only programmer, working closely with the game designer and artist we explored and developed new ideas for mid-core mobile games.
2018: Prototype for mid-core mobile game (not yet released)
Sole programmer
2017: Prototype for Call Of Duty mobile game (not yet released)
Sole programmer
2016: Prototype for mid-core mobile game (not released)
Sole programmer
2015: Independent game developer
Designing and building my own game as a break from working for others.
2015: Freak Factory (iOS & Android)
Creative director, game designer, sole programmer, music composer, etc. (everything but the art)
2011-2014: CTO at Stick Sports Ltd.
Technical director for all the games we built during that time, and hands on sole programmer or programming lead on the games listed below.
2014: Prototype for mobile golf game (not released)
Game designer & lead programmer
2014: Stick Soccer (iOS & Android)
Lead programmer
2012: Stick Tennis (iOS & Android)
Sole programmer
2011: Stick Cricket Super Sixes (iOS & Android)
Sole programmer
Personal project:
2012: Ash Game Engine (open source ECS engine for Flash games)
Creative director & sole programmer
2009-2011: Technical Architect at BrightTALK Ltd.
Designed and implemented the architecture for the company’s video & audio streaming platform server and client-side applications.
Changing server applications to a RESTful API.
Creating an MVC architecture for existing and new PHP services
Moving critical services to Java
Lead programmer on a number or critical services
2006-2009: Freelance developer of web games
Developed a number of web games for clients including
2009: Urban Oasis (urban driving game)
Sole programmer
2008: Flint Particles (open source flexible particle system for Flash projects)
Creative director & sole programmer
2007: A Whiff Of Christmas (infinite runner)
Game designer, artist & programmer
2006: Stick Football (soccer game)
Sole programmer
2006: Strictly Sudoku (sudoku website)
Creative director, graphic designer & programmer
2005: Lead Engineer at EA Criterion
Lead Engineer on the front-end team, I was hired because of my knowledge of both C++ and Flash - the team were using a new in-house runtime to create the UI with Flash
2005: Burnout Revenge (Playstation2 & XBox)
Lead Engineer
1994-2004: Freelance developer of educational games, web games & museum installations
Developed a number of museum installations, web games and CD-ROMs for clients including
2004: Stick Cricket (web game)
Programmer
2002: Denise Lewis Heptathon (web game)
Sole programmer
2000: Network Globe (installation at the Science Museum)
Sole programmer
1999: Exploring Sandro Botticelli's Mystic Nativity (CD-ROM with the National Gallery)
Sole programmer
1999: Victorian Children (online educational game)
Sole programmer
1999: Exploring Jan van Eyck's Arnolfini Portrait (CD-ROM with the National Gallery)
Sole programmer
1999: Italia Online (educational website)
Sole programmer
1998: Journeys in the Roman Empire (educational CD-ROM game with the British Museum)
Sole programmer
1998: An A-Z of the Middle East (educational CD-ROM)
Sole programmer
1997: Sudan - Ancient Kingdoms of the Nile (educational CD-ROM)
Sole programmer
1996: UNFCC Climate Website Tool (informational website creation tool, with the United Nations)
Sole programmer
1994: The Wall that Thinks (interactive installation)
Sole programmer
1988-1991: BAHons Contemporary Dance & Choreography
London Contemporary Dance School
1984-1987: BAHons Mathematics
Clare College, Cambridge University